Teams
What is a team?
A team is a group of players that join together to share certain resources. Similarly to factions, teams allow for configurable rulesets and access levels depending on user preference.
Should I enable teams on my server?
Why not! Even if you don't plan on having much team-based play or functionality, it's a useful and fun system for players to use. It allows players to share homes and avoid hurting each other, so it can be good when playing with friends.
Team features
Managing teams
Teams can be created by using the /team create <name>
command.
You can disband (delete) by using the /team disband
command.
You can hand the leadership over to another player by using /team changeleader <name>
If you want to remove someone from your team you can use /team kick <name>
.
Join requests
Joining teams is managed by a request system. To send a join request use the /team join <name>
command. The team leader can then use /team requests
to view incoming requests.
To accept pending requests use /team accept <name>
or /team decline <name>
.
If you want to remove someone from your team you can use /team kick <name>
.
Rules
Rules are a set of values that control gameplay features when players are in teams. You can set these by using /team rule <rule> <value>
and see what they're currently set as by using /team rule <rule>
Rule | Description | Accepted Values | Default |
---|---|---|---|
| Allows PvP between teammates. | true or false | true |
| Allows the use of joint team homes. | true or false | true |
Team Homes
Alongside having personal homes, teams can also have joint homes. These are set using the /thome
commands.
You'll need to give players access to the home command wildcard or the thome command permissions. You can find out more on the commands page.
Team homes work exactly the same as normal homes, except they're shared amongst team members. Every team member can access every team home.